private void MouseActionOnPlant() { if (activeButton == ButtonState.fire) { if (clickedPlant.plantState == Stats.PlantState.green) { clickedPlant.SetOnFire(); } else if (clickedPlant.plantState == Stats.PlantState.onFire) { clickedPlant.Extinguish(); } } else if (activeButton == ButtonState.remove) { plants.ClearPlant(clickedPlant.gameObject); } }