private void MouseActionOnPlant()
 {
     if (activeButton == ButtonState.fire)
     {
         if (clickedPlant.plantState == Stats.PlantState.green)
         {
             clickedPlant.SetOnFire();
         }
         else if (clickedPlant.plantState == Stats.PlantState.onFire)
         {
             clickedPlant.Extinguish();
         }
     }
     else if (activeButton == ButtonState.remove)
     {
         plants.ClearPlant(clickedPlant.gameObject);
     }
 }