void Start() { rend = GetComponent <Renderer>(); plainManager = GameObject.Find("PlainManager").GetComponent <PlainManager>(); }
// Start is called before the first frame update void Start() { plainManager = GameObject.Find("PlainManager").GetComponent <PlainManager>(); UpdateSubstance(); }
void Start() { plainManager = GameObject.Find("PlainManager").GetComponent <PlainManager>(); heavyScript = GetComponent <Hv_undulatingPlain_AudioLib>(); }