public override void PerPixelGameBootup() { disableAutoScreenClear = true; // sky and water playerSprite = new PixelSprite(playerImg); birdSprite = new PixelSprite(birdImg, 16); // each animation is 16 pixels wide sharkSprite = new PixelSprite(sharkImg); gameSpeedMult = 1.0f; }
public override void PerPixelGameBootup() { rrSprite = new PixelSprite(rrImg); truefaceSprite = new PixelSprite(truefaceImg); }
public override void PerPixelGameBootup() { // happens once per game universe playerPOSprite = new PixelSprite(playerImg, 16); playerPOSprite.isAnimating = false; playerPOSprite2 = new PixelSprite(playerImg2, 16); playerPOSprite2.isAnimating = false; buffaloSprite = new PixelSprite(buffaloImg, 32); buffaloSprite.isAnimating = false; buffaloSprite2 = new PixelSprite(buffaloImg2, 32); buffaloSprite2.isAnimating = false; treeSprite = new PixelSprite(treeImg); treeSprite.isAnimating = false; }
public override void PerPixelGameBootup() { dodgerSprite = new PixelSprite(dodgerImg); catSprite = new PixelSprite(catImg); dogSprite = new PixelSprite(dogImg); ResetAllEnemies(); }