Exemplo n.º 1
0
    public override void PerPixelGameBootup()
    {
        disableAutoScreenClear = true; // sky and water

        playerSprite = new PixelSprite(playerImg);
        birdSprite = new PixelSprite(birdImg, 16); // each animation is 16 pixels wide
        sharkSprite = new PixelSprite(sharkImg);

        gameSpeedMult = 1.0f;
    }
Exemplo n.º 2
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 public override void PerPixelGameBootup()
 {
     rrSprite = new PixelSprite(rrImg);
     truefaceSprite = new PixelSprite(truefaceImg);
 }
Exemplo n.º 3
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    public override void PerPixelGameBootup()
    {
        // happens once per game universe
        playerPOSprite = new PixelSprite(playerImg, 16);
            playerPOSprite.isAnimating = false;
        playerPOSprite2 = new PixelSprite(playerImg2, 16);
        playerPOSprite2.isAnimating = false;

        buffaloSprite = new PixelSprite(buffaloImg, 32);
            buffaloSprite.isAnimating = false;
        buffaloSprite2 = new PixelSprite(buffaloImg2, 32);
        buffaloSprite2.isAnimating = false;

        treeSprite = new PixelSprite(treeImg);
            treeSprite.isAnimating = false;
    }
Exemplo n.º 4
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    public override void PerPixelGameBootup()
    {
        dodgerSprite = new PixelSprite(dodgerImg);
        catSprite = new PixelSprite(catImg);
        dogSprite = new PixelSprite(dogImg);

        ResetAllEnemies();
    }