Пример #1
0
    //选择改变颜色的片
    public void selectPiece(Vector3 pos)
    {
        Ray ray = Camera.main.ScreenPointToRay(pos);

        RaycastHit hit;

        if (Physics.Raycast(ray, out hit) && hit.collider.gameObject.tag == "Piece" && is_slt_color)
        {
            PieceFactory pf = Singleton <PieceFactory> .Instance;
            used_step += pf.SetPieceColor(hit.collider.gameObject, slt_color);
            if (pf.isOneColor())
            {
                if (used_step > max_step)
                {
                    maintext.text = "Pass But Overstep";
                }
                else
                {
                    maintext.text = "Perfect!";
                }
            }
        }
    }