private static Dictionary <Square, Piece> GetStartMap() { var map = new Dictionary <Square, Piece>(64); map[new Square(0, 7)] = PieceFactory.BlackRook(); map[new Square(1, 7)] = PieceFactory.BlackKnight(); map[new Square(2, 7)] = PieceFactory.BlackBishop(); map[new Square(3, 7)] = PieceFactory.BlackQueen(); map[new Square(4, 7)] = PieceFactory.BlackKing(); map[new Square(5, 7)] = PieceFactory.BlackBishop(); map[new Square(6, 7)] = PieceFactory.BlackKnight(); map[new Square(7, 7)] = PieceFactory.BlackRook(); map[new Square(0, 6)] = PieceFactory.BlackPawn(); map[new Square(1, 6)] = PieceFactory.BlackPawn(); map[new Square(2, 6)] = PieceFactory.BlackPawn(); map[new Square(3, 6)] = PieceFactory.BlackPawn(); map[new Square(4, 6)] = PieceFactory.BlackPawn(); map[new Square(5, 6)] = PieceFactory.BlackPawn(); map[new Square(6, 6)] = PieceFactory.BlackPawn(); map[new Square(7, 6)] = PieceFactory.BlackPawn(); for (int y = 2; y < 6; y++) { for (int x = 0; x < 8; x++) { map.Add(new Square(x, 7 - y), Piece.NonePiece); } } map[new Square(0, 1)] = PieceFactory.WhitePawn(); map[new Square(1, 1)] = PieceFactory.WhitePawn(); map[new Square(2, 1)] = PieceFactory.WhitePawn(); map[new Square(3, 1)] = PieceFactory.WhitePawn(); map[new Square(4, 1)] = PieceFactory.WhitePawn(); map[new Square(5, 1)] = PieceFactory.WhitePawn(); map[new Square(6, 1)] = PieceFactory.WhitePawn(); map[new Square(7, 1)] = PieceFactory.WhitePawn(); map[new Square(0, 0)] = PieceFactory.WhiteRook(); map[new Square(1, 0)] = PieceFactory.WhiteKnight(); map[new Square(2, 0)] = PieceFactory.WhiteBishop(); map[new Square(3, 0)] = PieceFactory.WhiteQueen(); map[new Square(4, 0)] = PieceFactory.WhiteKing(); map[new Square(5, 0)] = PieceFactory.WhiteBishop(); map[new Square(6, 0)] = PieceFactory.WhiteKnight(); map[new Square(7, 0)] = PieceFactory.WhiteRook(); return(map); }
private static Dictionary <Square, Piece> GetTestMap() { var map = new Dictionary <Square, Piece>(64); for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { map.Add(new Square(x, 7 - y), Piece.NonePiece); } } map[new Square(0, 0)] = PieceFactory.WhiteKing(); map[new Square(1, 2)] = PieceFactory.BlackRook(); return(map); }