void Start() { body = GetComponent <Rigidbody2D>(); groundTrigger = groundTriggerObject.GetComponent <GroundTrigger>(); pickupArea = pickupAreaObject.GetComponent <PickupArea>(); sprite = GetComponent <SpriteRenderer>(); audioPlayer = GetComponent <AudioSource>(); }
public void CanNoLongerPickup(PickupArea pickup) { PickupsInArea.Remove(pickup); }
public void CanPickup(PickupArea pickup) { PickupsInArea.Add(pickup); }