Пример #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Car"))
     {
         pickedUp = true;
         LeanTween.moveY(gameObject, transform.position.y + 1.5f, 0.25f).setLoopPingPong();
         LeanTween.scale(gameObject, Vector3.zero, 0.25f).setDelay(0.25f).setOnComplete(() =>
         {
             gameObject.SetActive(false);
         });
         Instantiate(particlesPrefab, transform.position, Quaternion.identity);
         PickedUpEvent?.Invoke();
     }
 }
Пример #2
0
 public void PickedUp()
 {
     PickedUpEvent?.Invoke(this);
     Destroy(gameObject);
 }