Пример #1
0
        public static void SetClothingModel(SkinnedMeshRenderer baseClothing, ClothingData newClothing)
        {
            // Set bind poses
            newClothing.mesh.bindposes = baseClothing.sharedMesh.bindposes;

            // Set new mesh to old mesh renderer
            baseClothing.sharedMesh = newClothing.mesh;

            // set new textures
            SetClothingTextures(baseClothing.sharedMaterial, newClothing.textures);
        }
Пример #2
0
        public static void SetShoeModel(SkinnedMeshRenderer leftShoe, SkinnedMeshRenderer rightShoe, ClothingData clothingData)
        {
            // Create Right Shoe Mesh
            Mesh tempRightShoe = MirrorClothingMesh(clothingData.mesh);

            // Set Bind poses to new shoes
            clothingData.mesh.bindposes = leftShoe.sharedMesh.bindposes;
            tempRightShoe.bindposes     = rightShoe.sharedMesh.bindposes;
            // Set new shoe to old she mesh renderer
            leftShoe.sharedMesh  = clothingData.mesh;
            rightShoe.sharedMesh = tempRightShoe;
            // Set new shoe Textures
            SetClothingTextures(leftShoe.sharedMaterial, clothingData.textures);
        }