Пример #1
0
 void SpawnPassengers()
 {
     passengerChance = Random.Range(0, 100);
     if (passengerChance <= 40)
     {
         passCount++;
         tempHolder = Instantiate(passenger, spawnPoints[3], Quaternion.identity);
         pickUpList.Add(tempHolder);
         PD             = tempHolder.GetComponent <PickUpsData>();
         PD.expireTimer = objDur;
     }
 }
Пример #2
0
 void SpawnItems()
 {
     for (int i = 0; i < powerUpChance.Length; i++)
     {
         powerUpRoll = Random.Range(0, 100);
         if (powerUpRoll <= powerUpChance[i])
         {
             spawnID    = Random.Range(0, spawnPoints.Length - 1);
             tempHolder = Instantiate(pickUpPrefabs[i], spawnPoints[spawnID], Quaternion.identity);
             pickUpList.Add(tempHolder);
             PD             = tempHolder.GetComponent <PickUpsData>();
             PD.expireTimer = objDur;
         }
     }
 }