Пример #1
0
        protected void RecalculateSoundAssetSize(int i, SoundAsset asi)
        {
            SoundAsset nearest = null;

            for (int j = 0; j < Assets.Length; j++)
            {
                if (j == i)
                {
                    continue;
                }

                Asset aj = Assets[j];

                if (aj.Type != AssetType.SOUND)
                {
                    continue;
                }

                SoundAsset asj = (SoundAsset)aj;

                if (!asj.StoredExternally)
                {
                    continue;
                }

                if (asj.SoundOffset >= asi.SoundEnd)
                {
                    if (asj.SoundOffset == asi.SoundEnd)
                    {
                        nearest = asj;
                        break;
                    }

                    if (nearest == null)
                    {
                        nearest = asj;
                    }
                    else if (nearest.SoundOffset > asj.SoundOffset)
                    {
                        nearest = asj;
                    }
                }
            }

            if ((nearest != null) &&
                (nearest.SoundOffset != UInt32.MaxValue))
            {
                if (asi.SoundEnd != nearest.SoundOffset)
                {
                    asi.SoundEnd = nearest.SoundOffset;
                }
            }
        }
Пример #2
0
        protected void RecalculateSoundSizes()
        {
            for (int i = 0; i < Assets.Length; i++)
            {
                Asset ai = Assets[i];

                if (ai.Type != AssetType.SOUND)
                {
                    continue;
                }

                SoundAsset asi = (SoundAsset)ai;

                if (!asi.StoredExternally)
                {
                    continue;
                }

                RecalculateSoundAssetSize(i, asi);
            }
        }
Пример #3
0
        protected void Extract(Asset asset, Stream outStream)
        {
            FileStream stream;

            if (asset.Type == AssetType.SOUND)
            {
                SoundAsset soundAsset = (SoundAsset)asset;

                if (soundAsset.StoredExternally)
                {
                    stream = File.OpenRead(fileSound);

                    try {
                        stream.Position = soundAsset.SoundOffset;
                        Extract(stream, outStream, soundAsset.SoundLength);
                        return;
                    }
                    finally {
                        stream.Close();
                    }
                }
            }

            stream = File.OpenRead(file);

            try {
                stream.Position = BeginningOfData + asset.Offset + asset.HeaderLength;

                UInt32 length = asset.ActualSize;

                switch (asset.Type)
                {
                case AssetType.TEXT:
                    // Text files are length prefixed.
                    stream.Position += 4;
                    length          -= 4;
                    break;

                case AssetType.SOUND:
                    if (asset.ActualSize > 24)
                    {
                        stream.Position += 20;
                        length          -= 20;

                        if (!CheckAudioHeader(stream))
                        {
                            throw new Exception("Invalid sound format");
                        }
                    }
                    break;

                default:
                    break;
                }

                asset.Extract(stream, outStream, length);
            }
            finally {
                stream.Dispose();
            }
        }
Пример #4
0
        public AssetFile(string file)
        {
            this.file      = file;
            this.fileSound = file + ".resS";

            if (!File.Exists(fileSound))
            {
                fileSound = null;
            }

            FileStream stream = File.OpenRead(file);

            try {
                BinaryReader reader = new BinaryReader(stream);
                UInt32       assetCount;

                HeaderLength    = ReverseBytes(reader.ReadUInt32());
                FileSize        = ReverseBytes(reader.ReadUInt32());
                Unknown2        = ReverseBytes(reader.ReadUInt32());
                BeginningOfData = ReverseBytes(reader.ReadUInt32());
                Unknown4        = reader.ReadUInt32();
                Version         = Encoding.UTF8.GetString(reader.ReadBytes(8)).Trim('\0');
                Unknown5        = reader.ReadUInt32();
                Unknown6        = reader.ReadUInt32();
                Unknown7        = reader.ReadUInt32();
                assetCount      = reader.ReadUInt32();
                Assets          = new Asset[assetCount];

                for (int index = 0; index < assetCount; index++)
                {
                    Assets[index] = new Asset(reader);

                    switch (Assets[index].Type)
                    {
                    case AssetType.SOUND:
                        Assets[index] = new SoundAsset(Assets[index]);
                        break;

                    case AssetType.TEXTURE:
                        Assets[index] = new TextureAsset(Assets[index]);
                        break;

                    default:
                        break;
                    }
                }

                foreach (Asset asset in Assets)
                {
                    if (asset.Type == (AssetType)1)
                    {
                        asset.Name = "";
                        continue;
                    }

                    stream.Position = BeginningOfData + asset.Offset;

                    //*******************
                    //* Read the name
                    //*******************
                    reader = new BinaryReader(stream);

                    UInt32 nameLength = reader.ReadUInt32();

                    asset.Name = Encoding.UTF8.GetString(reader.ReadBytes((int)nameLength));

                    if (nameLength % 4 == 0)
                    {
                        asset.HeaderLength = 4 + nameLength;
                    }
                    else
                    {
                        asset.HeaderLength = 4 + nameLength + (4 - (nameLength % 4));
                    }

                    //**************************
                    //* Parse the sound header
                    //**************************
                    if (asset.Type == AssetType.SOUND)
                    {
                        stream.Position = BeginningOfData + asset.Offset + asset.HeaderLength;

                        SoundAsset soundAsset = (SoundAsset)asset;

                        reader = new BinaryReader(stream);
                        soundAsset.SoundUnknown0 = reader.ReadUInt32();
                        soundAsset.SoundUnknown1 = reader.ReadUInt32();
                        soundAsset.SoundUnknown2 = reader.ReadUInt32();
                        soundAsset.SoundType     = reader.ReadUInt32();
                        soundAsset.SoundLength   = reader.ReadUInt32();

                        if (soundAsset.ActualSize == 24)
                        {
                            soundAsset.SoundOffset = reader.ReadUInt32();
                        }
                    }

                    //**************************
                    //* Parse the texture header
                    //**************************
                    if (asset.Type == AssetType.TEXTURE)
                    {
                        stream.Position = BeginningOfData + asset.Offset + asset.HeaderLength;

                        ((TextureAsset)asset).Parse(stream);
                    }
                }
            }
            finally {
                stream.Dispose();
            }

            RecalculateSoundSizes();
        }