Пример #1
0
            private bool BeforeTravel()
            {
                double distToTarget = GetDistanceToTarget();

                if (distToTarget < 2 * shipCenterToEdge)
                {
                    return(true);
                }
                // Assuming we are accelerating half way and decelerating the other half
                double distToStop = distToTarget / 2;

                distToStop = Math.Min(distToStop, distanceToStop);
                float maxDeceleration = MaxDeceleration();

                this.maxInitialSpeed = (float)PhysicsUtils.MaxInitialSpeedToStop(distToStop, MaxDeceleration());
                // Game speed limit
                this.maxInitialSpeed = Math.Max(this.maxInitialSpeed, 100F);

                ActivateBlocks();

                return(false);
            }