Пример #1
0
        private void OnCollisionEnter2D(Collision2D other)
        {
            if (!isPlayer)
            {
                return;
            }

            if (other.gameObject.tag == "Knife")
            {
                StopPlayerMovement();
                m_rigidbody2D.AddForce(PhysicsUtils.GetRandomForce(32f, 32f),
                                       ForceMode2D.Impulse);
                m_rigidbody2D.gravityScale = 1;
                onCollisionKnife?.Invoke();
            }
            else if (other.gameObject.tag == "Wood")
            {
                m_rigidbody2D.velocity = Vector2.zero;
                m_rigidbody2D.bodyType = RigidbodyType2D.Kinematic;
                StopPlayerMovement();
                gameObject.transform.parent = other.transform.parent;
                onCollisionWood?.Invoke();
            }
        }
Пример #2
0
 public void TestRangeForce()
 {
     // Use the Assert class to test conditions
     Assert.Less(Mathf.Abs(PhysicsUtils.GetRandomForce(16f, 32f).x), 32f);
     Assert.GreaterOrEqual(Mathf.Abs(PhysicsUtils.GetRandomForce(16f, 32f).x), 16f);
 }