Пример #1
0
        public override string ToString()
        {
            StringBuilder __sb = new StringBuilder("MSceneObjectUpdate(");

            __sb.Append(", ID: ");
            __sb.Append(ID);
            if (Name != null && __isset.Name)
            {
                __sb.Append(", Name: ");
                __sb.Append(Name);
            }
            if (Transform != null && __isset.Transform)
            {
                __sb.Append(", Transform: ");
                __sb.Append(Transform == null ? "<null>" : Transform.ToString());
            }
            if (Collider != null && __isset.Collider)
            {
                __sb.Append(", Collider: ");
                __sb.Append(Collider == null ? "<null>" : Collider.ToString());
            }
            if (Mesh != null && __isset.Mesh)
            {
                __sb.Append(", Mesh: ");
                __sb.Append(Mesh == null ? "<null>" : Mesh.ToString());
            }
            if (PhysicsProperties != null && __isset.PhysicsProperties)
            {
                __sb.Append(", PhysicsProperties: ");
                __sb.Append(PhysicsProperties == null ? "<null>" : PhysicsProperties.ToString());
            }
            if (HandPoses != null && __isset.HandPoses)
            {
                __sb.Append(", HandPoses: ");
                __sb.Append(HandPoses);
            }
            if (Properties != null && __isset.Properties)
            {
                __sb.Append(", Properties: ");
                __sb.Append(Properties);
            }
            if (Attachments != null && __isset.Attachments)
            {
                __sb.Append(", Attachments: ");
                __sb.Append(Attachments);
            }
            if (Constraints != null && __isset.Constraints)
            {
                __sb.Append(", Constraints: ");
                __sb.Append(Constraints);
            }
            __sb.Append(")");
            return(__sb.ToString());
        }