public override string ToString() { StringBuilder __sb = new StringBuilder("MSceneObjectUpdate("); __sb.Append(", ID: "); __sb.Append(ID); if (Name != null && __isset.Name) { __sb.Append(", Name: "); __sb.Append(Name); } if (Transform != null && __isset.Transform) { __sb.Append(", Transform: "); __sb.Append(Transform == null ? "<null>" : Transform.ToString()); } if (Collider != null && __isset.Collider) { __sb.Append(", Collider: "); __sb.Append(Collider == null ? "<null>" : Collider.ToString()); } if (Mesh != null && __isset.Mesh) { __sb.Append(", Mesh: "); __sb.Append(Mesh == null ? "<null>" : Mesh.ToString()); } if (PhysicsProperties != null && __isset.PhysicsProperties) { __sb.Append(", PhysicsProperties: "); __sb.Append(PhysicsProperties == null ? "<null>" : PhysicsProperties.ToString()); } if (HandPoses != null && __isset.HandPoses) { __sb.Append(", HandPoses: "); __sb.Append(HandPoses); } if (Properties != null && __isset.Properties) { __sb.Append(", Properties: "); __sb.Append(Properties); } if (Attachments != null && __isset.Attachments) { __sb.Append(", Attachments: "); __sb.Append(Attachments); } if (Constraints != null && __isset.Constraints) { __sb.Append(", Constraints: "); __sb.Append(Constraints); } __sb.Append(")"); return(__sb.ToString()); }