public GameObject_Backpack(string _name, string _desc, PhysicalMeta _phys, Possessor _possessor, ulong _id) : base(_name, _desc, _phys, _possessor, _id) { Actions.Add ( new SelectSubItemAction(this) ); }
public GameObject(string _name, string _desc, PhysicalMeta _phys, Possessor _possessor, ulong _id, Position _position = default(Position), Location _location = null) { Name = _name; Desc = _desc; Phys = _phys; Possessor = _possessor; Id = _id; Position = _position; Location = _location; }
public GameObject_Weapon(string _name, string _desc, PhysicalMeta _phys, Possessor _possessor, ulong _id) : base(_name, _desc, _phys, _possessor, _id) { }