public void AssertThatWhenStrokingAPetThatIsAbleToBeStrokedTheHappinessIncreasesAsExpected()
        {
            testPetDataAccess.SavePetStatus(petOne);

            testPetDataAccess.StrokeThePet(petOne, 20);

            testPetDataAccess.GetPetStatus("IggyTheLizard").CurrentHappinessRating.Should().Be(95);
        }
 public void Stroke([FromBody] Pet pet, double happinessIncrease)
 {
     petDataAccess.StrokeThePet(pet, happinessIncrease);
 }