public void AssertThatWhenStrokingAPetThatIsAbleToBeStrokedTheHappinessIncreasesAsExpected() { testPetDataAccess.SavePetStatus(petOne); testPetDataAccess.StrokeThePet(petOne, 20); testPetDataAccess.GetPetStatus("IggyTheLizard").CurrentHappinessRating.Should().Be(95); }
public void Stroke([FromBody] Pet pet, double happinessIncrease) { petDataAccess.StrokeThePet(pet, happinessIncrease); }