// Use this for initialization void Start() { game = GameObject.FindObjectOfType <GameController>(); GameUI = GameObject.FindObjectOfType <UIController>(); EnemyChar = GameObject.FindObjectOfType <EnemyController>(); PetCol = GameObject.FindObjectOfType <PetController>(); Log = GameObject.FindObjectOfType <GameLogController>(); PetController petcol = GameObject.FindObjectOfType <PetController>(); Cool1Active = false; Cool2Active = false; Cool3Active = false; Cool4Active = false; CurrentPet = PlayerChar.PlayerPets[0]; GameUI.Ability1Txt.text = CurrentPet.PetAbilities[0].Name; GameUI.Ability2Txt.text = CurrentPet.PetAbilities[1].Name; GameUI.Ability3Txt.text = CurrentPet.PetAbilities[2].Name; GameUI.Ability4Txt.text = CurrentPet.PetAbilities[3].Name; PetCol.SetColour(); }
void StartGame() { if (CurrentPet == null) { ChoosePet(); SpawnPet(CurrentPet); } else { StartPlayerTurn(); } GameUI.Ability1Txt.text = CurrentPet.PetAbilities[0].Name; GameUI.Ability2Txt.text = CurrentPet.PetAbilities[1].Name; GameUI.Ability3Txt.text = CurrentPet.PetAbilities[2].Name; GameUI.Ability4Txt.text = CurrentPet.PetAbilities[3].Name; PetCol.SetColour(); }