public void OnTriggerEnter(Collider other)
    {
        Debug.Log("Triggered");
        PetController pc = other.gameObject.GetComponentInChildren <PetController>();

        if (pc != null)
        {
            pc.AppeaseWithGift(offeringType);
            offeringDisplay.SetActive(true);
            enabled = false;
            GameObject.Destroy(this.gameObject);
        }
    }