//TODO: Create GameData struct to pass to SaveData.addGameData(GameData) //TODO: Create array of Enemies in scene to pass to SaveData.addEnemyData() void saveGame() { //TODO: Create and populate SaveData SaveData data = new SaveData(); //TODO: Add game state data //TODO: Add upgrades and abilities data.addPlayerData(player); data.addFortData(fort); //TODO: Add enemies Persistor.save(data); }