예제 #1
0
    //TODO: Create GameData struct to pass to SaveData.addGameData(GameData)
    //TODO: Create array of Enemies in scene to pass to SaveData.addEnemyData()


    void saveGame()
    {
        //TODO: Create and populate SaveData
        SaveData data = new SaveData();

        //TODO: Add game state data
        //TODO: Add upgrades and abilities
        data.addPlayerData(player);
        data.addFortData(fort);
        //TODO: Add enemies

        Persistor.save(data);
    }