Пример #1
0
		public void StartGame(
			Virus virus, 
			PerformedMoveCallback callback, 
			UpdatePiecesCallback piecesCallback,
			EndCallback end,
			string id, 
			params VirusPlayer[] players) 
		{
			Random rand = new Random();
			PerformedMove = callback;
			UpdatePieces = piecesCallback;
			End = end;
			PlayerID = id;
			this.virus = virus;
			this.immediateAI = true;
			this.MouseClick += MouseClickHandler1;
			tileSize = 49;
			this.Size = new Size(
				virus.Size * tileSize + 17,
				virus.Size * tileSize + 55);
			int smallestSide = this.Size.Height < this.Size.Width ? this.Size.Height : this.Size.Width;
			tileSize = smallestSide / virus.Size;
			this.players.Add(new VirusPlayer("Player 0", "", Color.White));
			this.players.AddRange(players);
			while (this.players.Count < virus.Players + 1) {
				this.players.Add(new VirusPlayer("BruteAI","AI",Color.FromArgb(rand.Next(256), rand.Next(256), rand.Next(256))));
			}
			//Save("Lalalafil");
			agents = new Agent[this.players.Count];
			int n = 1;
			for (byte i = 1; i < this.players.Count; i++) {
				String p = this.players[i].Name;
				switch (p) {
					case "AIQ":
						agents[i] = new QAgent(i);
						if (File.Exists("TrainingData.Q") && File.Exists("TrainingData.N")) {
							((QAgent)agents[i]).Load("TrainingData");
							((QAgent)agents[i]).TurnOffExploration();
							((QAgent)agents[i]).TurnOffLearning();
						}
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIMQ":
						agents[i] = new MemoryQAgent(i);
						if (File.Exists("TrainingData.Q") && File.Exists("TrainingData.N")) {
							((MemoryQAgent)agents[i]).Load("TrainingData");
							((MemoryQAgent)agents[i]).TurnOffExploration();
						}
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIMinimax":
						agents[i] = new MinimaxAgent(4,i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIMiniMaxMix":
						if (File.Exists("TrainingData.Q"))
							agents[i] = new MiniMaxMixAgent("TrainingData", 2, i);
						else
							agents[i] = new BruteForceAgent(i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIMixed":
						agents[i] = new MixedAgent(0.5,false,i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIBrute":
						agents[i] = new BruteForceAgent(i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AIRandom":
						agents[i] = new RandomAgent(i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
					case "AISimple":
						agents[i] = new SimpleAgent(i);
						//this.players[i].Name = "AI " + n;
						n++;
						break;
				}
			}

			message = this.players[1].Name + "'s turn";

			/*colors = new Color[virus.Players + 1];
			colors[0] = Color.White;
			colors[1] = Color.FromArgb(128, 160, 255);
			colors[2] = Color.FromArgb(96, 255, 96);
			if(virus.Players > 2)
				colors[3] = Color.FromArgb(255, 96, 96);
			if(virus.Players > 3)
				colors[4] = Color.FromArgb(255, 255, 64);
			
			for (int i = 5; i <= virus.Players; i++)
				colors[i] = Color.FromArgb(rand.Next(256), rand.Next(256), rand.Next(256));*/
		}
Пример #2
0
        public void StartGame(
            Virus virus,
            PerformedMoveCallback callback,
            UpdatePiecesCallback piecesCallback,
            EndCallback end,
            string id,
            params VirusPlayer[] players)
        {
            Random rand = new Random();

            PerformedMove    = callback;
            UpdatePieces     = piecesCallback;
            End              = end;
            PlayerID         = id;
            this.virus       = virus;
            this.immediateAI = true;
            this.MouseClick += MouseClickHandler1;
            tileSize         = 49;
            this.Size        = new Size(
                virus.Size * tileSize + 17,
                virus.Size * tileSize + 55);
            int smallestSide = this.Size.Height < this.Size.Width ? this.Size.Height : this.Size.Width;

            tileSize = smallestSide / virus.Size;
            this.players.Add(new VirusPlayer("Player 0", "", Color.White));
            this.players.AddRange(players);
            while (this.players.Count < virus.Players + 1)
            {
                this.players.Add(new VirusPlayer("BruteAI", "AI", Color.FromArgb(rand.Next(256), rand.Next(256), rand.Next(256))));
            }
            //Save("Lalalafil");
            agents = new Agent[this.players.Count];
            int n = 1;

            for (byte i = 1; i < this.players.Count; i++)
            {
                String p = this.players[i].Name;
                switch (p)
                {
                case "AIQ":
                    agents[i] = new QAgent(i);
                    if (File.Exists("TrainingData.Q") && File.Exists("TrainingData.N"))
                    {
                        ((QAgent)agents[i]).Load("TrainingData");
                        ((QAgent)agents[i]).TurnOffExploration();
                        ((QAgent)agents[i]).TurnOffLearning();
                    }
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIMQ":
                    agents[i] = new MemoryQAgent(i);
                    if (File.Exists("TrainingData.Q") && File.Exists("TrainingData.N"))
                    {
                        ((MemoryQAgent)agents[i]).Load("TrainingData");
                        ((MemoryQAgent)agents[i]).TurnOffExploration();
                    }
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIMinimax":
                    agents[i] = new MinimaxAgent(4, i);
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIMiniMaxMix":
                    if (File.Exists("TrainingData.Q"))
                    {
                        agents[i] = new MiniMaxMixAgent("TrainingData", 2, i);
                    }
                    else
                    {
                        agents[i] = new BruteForceAgent(i);
                    }
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIMixed":
                    agents[i] = new MixedAgent(0.5, false, i);
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIBrute":
                    agents[i] = new BruteForceAgent(i);
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AIRandom":
                    agents[i] = new RandomAgent(i);
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;

                case "AISimple":
                    agents[i] = new SimpleAgent(i);
                    //this.players[i].Name = "AI " + n;
                    n++;
                    break;
                }
            }

            message = this.players[1].Name + "'s turn";

            /*colors = new Color[virus.Players + 1];
             * colors[0] = Color.White;
             * colors[1] = Color.FromArgb(128, 160, 255);
             * colors[2] = Color.FromArgb(96, 255, 96);
             * if(virus.Players > 2)
             *      colors[3] = Color.FromArgb(255, 96, 96);
             * if(virus.Players > 3)
             *      colors[4] = Color.FromArgb(255, 255, 64);
             *
             * for (int i = 5; i <= virus.Players; i++)
             *      colors[i] = Color.FromArgb(rand.Next(256), rand.Next(256), rand.Next(256));*/
        }