void Start()
    {
        //Initialize reference to Percent Tracker
        percentGauge = GameObject.FindObjectOfType <PercentGauge>();

        knockback_Angle = new Vector3(0, 6f, 3f);
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        knockbackData = FindObjectOfType <KnockbackData>();

        knockbackData.RegisterObserver(this);

        //Initialize reference to Percent Tracker
        //PercentTracker = GameObject.FindGameObjectWithTag("PercentTracker");
        percentGauge = GameObject.FindObjectOfType <PercentGauge>();
        //personalCollider = GetComponent<SphereCollider>();

        //Debug.Log(Angle_Right + " " +  Multiplier_RL + " " + Angle_Upwards + " " + Multiplier_UD + " " + Angle_Forwards + " " + Multiplier_FB);
        knockback_Angle = new Vector3(Angle_Right * Multiplier_RL, Angle_Upwards * Multiplier_UD, Angle_Forwards * Multiplier_FB);
    }