void Start() { //Initialize reference to Percent Tracker percentGauge = GameObject.FindObjectOfType <PercentGauge>(); knockback_Angle = new Vector3(0, 6f, 3f); }
// Start is called before the first frame update void Start() { knockbackData = FindObjectOfType <KnockbackData>(); knockbackData.RegisterObserver(this); //Initialize reference to Percent Tracker //PercentTracker = GameObject.FindGameObjectWithTag("PercentTracker"); percentGauge = GameObject.FindObjectOfType <PercentGauge>(); //personalCollider = GetComponent<SphereCollider>(); //Debug.Log(Angle_Right + " " + Multiplier_RL + " " + Angle_Upwards + " " + Multiplier_UD + " " + Angle_Forwards + " " + Multiplier_FB); knockback_Angle = new Vector3(Angle_Right * Multiplier_RL, Angle_Upwards * Multiplier_UD, Angle_Forwards * Multiplier_FB); }