void stopAll() { Physics2DRaycaster physics2DRaycaster = mainCamera.GetComponent <Physics2DRaycaster>(); if (physics2DRaycaster != null) { physics2DRaycaster.enabled = true; } gameController.stopAll(); }
void stopAll() { gameController.stopAll(); }
void stopAll() { Physics2DRaycaster physics2DRaycaster = mainCamera.GetComponent <Physics2DRaycaster>(); if (physics2DRaycaster != null) { physics2DRaycaster.enabled = true; } gameController.stopAll(); }
void stopAll() { gameController.stopAll(); }