// The constructor needs to take the target pawn as an argument--the pawn to which the comps will be copied. public PawnCompsSaver(Pawn source, PawnCompRules rules) { this.comps = source.AllComps ?? new List <ThingComp>(); this.Rules = rules ?? new PawnCompExclusionRules(); }
public PawnCompsSaver(IEnumerable <ThingComp> comps, PawnCompRules rules) { this.comps = new List <ThingComp>(comps); this.Rules = rules; }
public PawnCompsLoader(Pawn target, PawnCompRules rules) { this.TargetPawn = target; this.Rules = rules ?? new PawnCompInclusionRules(); }