Пример #1
0
    // Start is called before the first frame update
    void Awake()
    {
        instance = this;

        pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>();
        pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>();
        pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>();

        pauseSkillScriptList.Add(pauseSkill1Script);
        pauseSkillScriptList.Add(pauseSkill2Script);
        pauseSkillScriptList.Add(pauseSkill3Script);
    }
Пример #2
0
    void Awake()
    {
        instance = this;

        skill1Script = skill1Slot.GetComponent <SkillCooldown>();
        skill2Script = skill2Slot.GetComponent <SkillCooldown>();
        skill3Script = skill3Slot.GetComponent <SkillCooldown>();

        cooldownScriptList.Add(skill1Script);
        cooldownScriptList.Add(skill2Script);
        cooldownScriptList.Add(skill3Script);

        pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>();
        pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>();
        pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>();

        pauseSkillScriptList.Add(pauseSkill1Script);
        pauseSkillScriptList.Add(pauseSkill2Script);
        pauseSkillScriptList.Add(pauseSkill3Script);
    }