// Start is called before the first frame update void Awake() { instance = this; pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>(); pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>(); pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>(); pauseSkillScriptList.Add(pauseSkill1Script); pauseSkillScriptList.Add(pauseSkill2Script); pauseSkillScriptList.Add(pauseSkill3Script); }
void Awake() { instance = this; skill1Script = skill1Slot.GetComponent <SkillCooldown>(); skill2Script = skill2Slot.GetComponent <SkillCooldown>(); skill3Script = skill3Slot.GetComponent <SkillCooldown>(); cooldownScriptList.Add(skill1Script); cooldownScriptList.Add(skill2Script); cooldownScriptList.Add(skill3Script); pauseSkill1Script = pauseSkill1Slot.GetComponent <PauseSkillSlot>(); pauseSkill2Script = pauseSkill2Slot.GetComponent <PauseSkillSlot>(); pauseSkill3Script = pauseSkill3Slot.GetComponent <PauseSkillSlot>(); pauseSkillScriptList.Add(pauseSkill1Script); pauseSkillScriptList.Add(pauseSkill2Script); pauseSkillScriptList.Add(pauseSkill3Script); }