void Awake() { itemsWithGUI = new List <Item>(); buttons = new List <ItemGUIButton>(); inventory = GameObject.FindObjectOfType <PlayerInventory>(); combatMan = GameObject.FindObjectOfType <CombatManager>(); pauseMenuInventory = GameObject.FindObjectOfType <PauseMenuInventory>(); }
void Awake() { TogglePauseMenu(false); inventory = this.GetComponent <PauseMenuInventory>(); player = GameObject.FindObjectOfType <Player>(); counter = GameObject.FindObjectOfType <EnemyCounter>(); }
void Awake() { inventory = GameObject.FindObjectOfType <PauseMenuInventory>(); }