Esempio n. 1
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 void Awake()
 {
     itemsWithGUI       = new List <Item>();
     buttons            = new List <ItemGUIButton>();
     inventory          = GameObject.FindObjectOfType <PlayerInventory>();
     combatMan          = GameObject.FindObjectOfType <CombatManager>();
     pauseMenuInventory = GameObject.FindObjectOfType <PauseMenuInventory>();
 }
Esempio n. 2
0
    void Awake()
    {
        TogglePauseMenu(false);

        inventory = this.GetComponent <PauseMenuInventory>();
        player    = GameObject.FindObjectOfType <Player>();
        counter   = GameObject.FindObjectOfType <EnemyCounter>();
    }
Esempio n. 3
0
 void Awake()
 {
     inventory = GameObject.FindObjectOfType <PauseMenuInventory>();
 }