Пример #1
0
 void Start()
 {
     playerTransform = GetComponent <Transform>();
     objectPooler    = ObjectPooler.Instance;
     hpGuiText       = GameObject.Find("HP").GetComponent <Text>();
     scoreGuiText    = GameObject.Find("Score").GetComponent <Text>();
     livesGuiText    = GameObject.Find("Lives").GetComponent <Text>();
     //Przypisanie metod do wydarzeń zmian statystyk gracza wyświtlanych na GUI
     Damaged += (sender, args) => SetGUIDamage(args.Amount);
     Scored  += (sender, args) => SetGUIScore();
     Healed  += (sender, args) => SetGUIHeal(args.Amount);
     Killed  += (sender, args) => SetGUILives(args.Amount);
     endGame  = PauseClass.Instance;
 }
Пример #2
0
 private void Awake()
 {
     Instance = this;
 }