void Start() { playerTransform = GetComponent <Transform>(); objectPooler = ObjectPooler.Instance; hpGuiText = GameObject.Find("HP").GetComponent <Text>(); scoreGuiText = GameObject.Find("Score").GetComponent <Text>(); livesGuiText = GameObject.Find("Lives").GetComponent <Text>(); //Przypisanie metod do wydarzeń zmian statystyk gracza wyświtlanych na GUI Damaged += (sender, args) => SetGUIDamage(args.Amount); Scored += (sender, args) => SetGUIScore(); Healed += (sender, args) => SetGUIHeal(args.Amount); Killed += (sender, args) => SetGUILives(args.Amount); endGame = PauseClass.Instance; }
private void Awake() { Instance = this; }