private void Start() { myAnimator = GetComponent <Animator>(); myPatrolmanScript = GetComponent <Patrolman>(); detectorEnemiesInAttackZone = GetComponent <DetectorEnemiesInAttackZone>(); myMovementScript = GetComponent <EnemiesMovement>(); }
private void Start() { patrolman = GetComponent <Patrolman>(); if (playerPatrolPoint) { patrolman.SetPatrolPoint(playerPatrolPoint, 0); } }
private void Start() { myAudioSource = GetComponent<AudioSource>(); myRigidbody2D = GetComponent<Rigidbody2D>(); myHealth = GetComponent<Health>(); myAnimator = GetComponent<Animator>(); DetectorEnemiesInAttackZone = GetComponent<DetectorEnemiesInAttackZone>(); patrolman = GetComponent<Patrolman>(); player = FindObjectOfType<PlayerMovement>(); }
public void SetPlayer(PatrolPoint playerPatrolPoint, Transform playerTransform) { if (!patrolman) { patrolman = GetComponent <Patrolman>(); this.playerTransform = playerTransform; } this.playerPatrolPoint = playerPatrolPoint; enemiesMovement = GetComponent <EnemiesMovement>(); patrolman.SetPatrolPoint(playerPatrolPoint, 0); }