private void Start()
 {
     myAnimator                  = GetComponent <Animator>();
     myPatrolmanScript           = GetComponent <Patrolman>();
     detectorEnemiesInAttackZone = GetComponent <DetectorEnemiesInAttackZone>();
     myMovementScript            = GetComponent <EnemiesMovement>();
 }
Example #2
0
 private void Start()
 {
     patrolman = GetComponent <Patrolman>();
     if (playerPatrolPoint)
     {
         patrolman.SetPatrolPoint(playerPatrolPoint, 0);
     }
 }
Example #3
0
 private void Start()
 {
     myAudioSource = GetComponent<AudioSource>();
     myRigidbody2D = GetComponent<Rigidbody2D>();
     myHealth = GetComponent<Health>();
     myAnimator = GetComponent<Animator>();
     DetectorEnemiesInAttackZone = GetComponent<DetectorEnemiesInAttackZone>();
     patrolman = GetComponent<Patrolman>();
     player = FindObjectOfType<PlayerMovement>();
 }
Example #4
0
 public void SetPlayer(PatrolPoint playerPatrolPoint, Transform playerTransform)
 {
     if (!patrolman)
     {
         patrolman            = GetComponent <Patrolman>();
         this.playerTransform = playerTransform;
     }
     this.playerPatrolPoint = playerPatrolPoint;
     enemiesMovement        = GetComponent <EnemiesMovement>();
     patrolman.SetPatrolPoint(playerPatrolPoint, 0);
 }