private void OnSceneGUI() { instanMod = target as PatrolDataInstanModifier; handleTransform = instanMod.transform; handleRotation = Tools.pivotRotation == PivotRotation.Local ? handleTransform.rotation : Quaternion.identity; }
public override void OnInspectorGUI() { //DrawDefaultInspector(); instanMod = target as PatrolDataInstanModifier; EditorGUILayout.LabelField("Properties"); //AI_PatrolData pd = instanMod.instan.gOToInst.GetComponent<AI_PatrolData>(); //if (pd != null) //{ DrawSplineLine("Spline line", ref instanMod.sl); //DrawValue("Speed", ref instanMod.patSpeed); //} //else //{ // DrawDebugString("Error, no Ai_PAtrolData found in GameObject"); //} }