private void OnSceneGUI()
 {
     instanMod       = target as PatrolDataInstanModifier;
     handleTransform = instanMod.transform;
     handleRotation  = Tools.pivotRotation == PivotRotation.Local ?
                       handleTransform.rotation : Quaternion.identity;
 }
    public override void OnInspectorGUI()
    {
        //DrawDefaultInspector();
        instanMod = target as PatrolDataInstanModifier;
        EditorGUILayout.LabelField("Properties");

        //AI_PatrolData pd = instanMod.instan.gOToInst.GetComponent<AI_PatrolData>();
        //if (pd != null)
        //{
        DrawSplineLine("Spline line", ref instanMod.sl);
        //DrawValue("Speed", ref instanMod.patSpeed);
        //}
        //else
        //{
        //    DrawDebugString("Error, no Ai_PAtrolData found in GameObject");
        //}
    }