public void SetState(PathfindingCellState state) { this._state = state; }
public void SetCellState(Tuple <int, int> position, PathfindingCellState cellState) { this.GetCell(position).SetState(cellState); }
public PathfindingCell(int row, int col, PathfindingCellState state) : base(row, col) { this._state = state; }