public void SetState(PathfindingCellState state)
 {
     this._state = state;
 }
 public void SetCellState(Tuple <int, int> position, PathfindingCellState cellState)
 {
     this.GetCell(position).SetState(cellState);
 }
 public PathfindingCell(int row, int col, PathfindingCellState state) : base(row, col)
 {
     this._state = state;
 }