Пример #1
0
    private void SearchAdjacentNodes(PathNode selectNode)
    {
        foreach (Vector2 pos in eightDir)
        {
            int searchPosX = selectNode.pathMapDataX + (int)pos.x;
            int searchPosY = selectNode.pathMapDataZ + (int)pos.y;
            if ((searchPosX >= 0 && searchPosX < MAP_SIZE_X) && (searchPosY >= 0 && searchPosY < MAP_SIZE_Z))
            {
                if (!IsInClosedList(searchPosX, searchPosY))
                {
                    if (!IsInOpenList(searchPosX, searchPosY))
                    {
                        openList.Add(pathFindMapData[searchPosX, searchPosY]);
                        pathFindMapData[searchPosX, searchPosY].parentNode = curNode;
                        pathFindMapData[searchPosX, searchPosY].Calc_H_Value(goalNode);
                        pathFindMapData[searchPosX, searchPosY].Calc_G_Value();
                    }
                    else
                    {
                        if ((pathFindMapData[searchPosX, searchPosY].gValue < selectNode.gValue))
                        {
                            selectNode.parentNode = pathFindMapData[searchPosX, searchPosY];
                            selectNode.Calc_H_Value(goalNode);
                            selectNode.Calc_G_Value();
                        }
                    }
                }

            }
        }

    }
Пример #2
0
 private void SetStartPathNode()
 {
     int x = Mathf.RoundToInt(moveObject.position.x);
     int z = Mathf.RoundToInt(moveObject.position.z);
     curNode = pathFindMapData[x, z];
     curNode.parentNode = null;
     curNode.Calc_H_Value(goalNode);
     curNode.Calc_G_Value();
     openList.Add(curNode);
 }