// Use this for initialization void Start() { //List describes adversaries subject will face, hard coded for purposes of this //investigation, each number represents which type of enemy // 0 for NMLAI, 1 for DRL, 2 for CL, 3 for IL, 4 for EL and 5 for a real player //Change grid dimensions to accomodate smaller study map PathGrid p = GameObject.Find("PathGrid").GetComponent <PathGrid>(); p.gridDimensions.x = 200; p.gridDimensions.y = 175; p.transform.SetPositionAndRotation(new Vector3(-20, -55, 0), p.transform.rotation); p.GenerateGrid(); Enemies = new List <int>() { 0, 1, 5 }; }