void Awake() { IPathFindingRules rules = new PlatformerRules(); AStarSearch search = new AStarSearch(_pathFindingGrid); foreach (var agent in _pathFindingAgents) { agent.Init(_pathFindingGrid); } _pathFindingGrid.Init(rules, search); }
void Awake() { IPathFindingRules rules = new PlatformerRules(); AStarSearch search = new AStarSearch(_pathFindingGrid); foreach (var agent in _pathFindingAgents) { agent.Init(_pathFindingGrid); } _pathFindingGrid.Init(rules, search); }