//private NoiseModule m_SplatNoise = new PerlinNoise(InfiniteLandscape.RandomSeed); public SplatDetailPatch(int globTileX_i, int globTileZ_i, Terrain terrain_i, int h0_i, int h1_i, PatchManager.TerrainInfo info) { terrain = terrain_i; m_info = info; h0 = h0_i; h1 = h1_i; globalTileX = globTileX_i; globalTileZ = globTileZ_i; }
public TerrainPatch(int globTileX_i, int globTileZ_i, Terrain terrain_i, int h0_i, int h1_i, Vector3 pos_i, PatchManager.TerrainInfo info) { globalTileX = globTileX_i; globalTileZ = globTileZ_i; terrain = terrain_i; m_info = info; h0 = h0_i; h1 = h1_i; pos = pos_i; }