Ejemplo n.º 1
0
    //private NoiseModule m_SplatNoise = new PerlinNoise(InfiniteLandscape.RandomSeed);

    public SplatDetailPatch(int globTileX_i, int globTileZ_i, Terrain terrain_i, int h0_i, int h1_i, PatchManager.TerrainInfo info)
    {
        terrain     = terrain_i;
        m_info      = info;
        h0          = h0_i;
        h1          = h1_i;
        globalTileX = globTileX_i;
        globalTileZ = globTileZ_i;
    }
Ejemplo n.º 2
0
 public TerrainPatch(int globTileX_i, int globTileZ_i, Terrain terrain_i, int h0_i, int h1_i, Vector3 pos_i, PatchManager.TerrainInfo info)
 {
     globalTileX = globTileX_i;
     globalTileZ = globTileZ_i;
     terrain     = terrain_i;
     m_info      = info;
     h0          = h0_i;
     h1          = h1_i;
     pos         = pos_i;
 }