public BattleState Initialized(PartyArea partyArea, EnemyArea enemyArea) { this.QueuedEffects = new List <Effect>(); this.partyArea = partyArea; this.enemies = enemyArea; return(Init()); }
// Setup public BattleState Initialized(PartyArea partyArea, EnemyArea enemyArea) { _queuedEffects = new Queue <Effect>(); this.partyArea = partyArea; enemies = enemyArea; return(FinishSetup()); }