Esempio n. 1
0
 public BattleState Initialized(PartyArea partyArea, EnemyArea enemyArea)
 {
     this.QueuedEffects = new List <Effect>();
     this.partyArea     = partyArea;
     this.enemies       = enemyArea;
     return(Init());
 }
Esempio n. 2
0
 // Setup
 public BattleState Initialized(PartyArea partyArea, EnemyArea enemyArea)
 {
     _queuedEffects = new Queue <Effect>();
     this.partyArea = partyArea;
     enemies        = enemyArea;
     return(FinishSetup());
 }