Пример #1
0
    // Use this for initialization
    void Start()
    {
        particleManager = particleManagerObject.GetComponent <ParticleManagerScript>();

        playerCurrentHP = startingHP;

        gameControllerScript = gameController.GetComponent <GameController>();
    }
Пример #2
0
    void Start()
    {
        raycastposition = new Vector2(transform.position.x, transform.position.y - 0.5f);

        particleManager = particleManagerObject.GetComponent <ParticleManagerScript>();

        arrow = gameObject.transform.GetChild(0).gameObject;
        child = gameObject.transform.GetChild(1).gameObject;
        child.SetActive(false);
        ObjectInHand = gameObject.transform.FindChild("ObjectInHand").gameObject;

        childrenList = new List <GameObject>();
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     particleManager = particleManagerObject.GetComponent <ParticleManagerScript>();
 }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        explosionRadius = gameObject.GetComponent <CircleCollider2D>();

        particleManager = particleManagerObject.GetComponent <ParticleManagerScript>();
    }
Пример #5
0
    //public RaycastScript playerController;

    // Use this for initialization
    void Start()
    {
        particleManager = particleManagerObject.GetComponent <ParticleManagerScript>();

        //playerController = GetComponent<RaycastScript>();
    }
Пример #6
0
 private void Awake()
 {
     Instance = this;
 }