// Use this for initialization void Start() { particleManager = particleManagerObject.GetComponent <ParticleManagerScript>(); playerCurrentHP = startingHP; gameControllerScript = gameController.GetComponent <GameController>(); }
void Start() { raycastposition = new Vector2(transform.position.x, transform.position.y - 0.5f); particleManager = particleManagerObject.GetComponent <ParticleManagerScript>(); arrow = gameObject.transform.GetChild(0).gameObject; child = gameObject.transform.GetChild(1).gameObject; child.SetActive(false); ObjectInHand = gameObject.transform.FindChild("ObjectInHand").gameObject; childrenList = new List <GameObject>(); }
// Use this for initialization void Start() { particleManager = particleManagerObject.GetComponent <ParticleManagerScript>(); }
// Use this for initialization void Start() { explosionRadius = gameObject.GetComponent <CircleCollider2D>(); particleManager = particleManagerObject.GetComponent <ParticleManagerScript>(); }
//public RaycastScript playerController; // Use this for initialization void Start() { particleManager = particleManagerObject.GetComponent <ParticleManagerScript>(); //playerController = GetComponent<RaycastScript>(); }
private void Awake() { Instance = this; }