Пример #1
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        public ParallelNode(BehaviorTreeNode rParentNode, BehaviorTreeCondition rCondition = null)
            : base(rParentNode, rCondition)
        {
            mFinishCondition = ParallelFinishCondition.OR;
            mChildrenStatus = new NodeRunningStatus[BehaviorTreeNode._maxChildNodeCount];

            for (int i = 0; i < BehaviorTreeNode._maxChildNodeCount; i++ )
            {
                mChildrenStatus[i] = NodeRunningStatus.Executing;
            }
        }
Пример #2
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        public ParallelNode(BehaviorTreeNode rParentNode, BehaviorTreeCondition rCondition = null)
            : base(rParentNode, rCondition)
        {
            mFinishCondition = ParallelFinishCondition.OR;
            mChildrenStatus  = new NodeRunningStatus[BehaviorTreeNode._maxChildNodeCount];

            for (int i = 0; i < BehaviorTreeNode._maxChildNodeCount; i++)
            {
                mChildrenStatus[i] = NodeRunningStatus.Executing;
            }
        }
Пример #3
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 public BehaviorTreeNode CreateParalleNode(BehaviorTreeNode rParentNode, ParallelFinishCondition rPCondition, string rNodeName)
 {
     return(new BehaviorTreeNode(rParentNode, new ConditionTrue()));
 }
Пример #4
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 public ParallelNode SetFinishCondition(ParallelFinishCondition rCondition)
 {
     mFinishCondition = rCondition;
     return this;
 }
Пример #5
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 public ParallelNode SetFinishCondition(ParallelFinishCondition rCondition)
 {
     mFinishCondition = rCondition;
     return(this);
 }
Пример #6
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 public BehaviorTreeNode CreateParalleNode(BehaviorTreeNode rParentNode, ParallelFinishCondition rPCondition, string rNodeName)
 {
     return new BehaviorTreeNode(rParentNode, new ConditionTrue());
 }